/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
 * 	  this list of conditions and the following disclaimer.
 * 	* Redistributions in binary form must reproduce the above copyright notice,
 * 	  this list of conditions and the following disclaimer in the documentation
 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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 * POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/
/**
 * Created at 4:33:10 AM Jul 15, 2010
 */
package org.jbox2d.callbacks;

import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Fixture;

// updated to rev 100;
/**
 * Callback class for ray casts.
 * See World.rayCast
 * @author Daniel Murphy
 */
public interface RayCastCallback {

	/**
	 * Called for each fixture found in the query. You control how the ray cast
	 * proceeds by returning a float:
	 * return -1: ignore this fixture and continue
	 * return 0: terminate the ray cast
	 * return fraction: clip the ray to this point
	 * return 1: don't clip the ray and continue
	 * @param fixture the fixture hit by the ray
	 * @param point the point of initial intersection
	 * @param normal the normal vector at the point of intersection
	 * @return -1 to filter, 0 to terminate, fraction to clip the ray for
	 * closest hit, 1 to continue
	 * @param fixture
	 * @param point
	 * @param normal
	 * @param fraction
	 * @return
	 */
	public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction);
}
