libgdx / RUBE thread

General discussion about the R.U.B.E editor
tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: libgdx / RUBE thread

Post by tescott »

Just updated the repo. Added support to 'fake' circle shape textures, polygons with radius > 0, and loops. This was done through using an approximation using an n-sided polygon, adjusted based on the circle's radius. Added tests for the same.

--tim
Post Reply