I now have a walking biped animated by keyframes, with code based on the robot arm blog. it has :
https://www.youtube.com/watch?v=N5Ou-5iPgcc
Linear dampening set to 1 for all bodies.
Angular dampening set to 1 for all bodies.
Gravity scale set 0 for all bodies.
I think I know the answer to this, but I would like some advice on why this may be occurring, it seems like, when I set gravity scale to 1, all bodies appear to get pulled down by gravity creating a mess of bodies all stuck to the ground, what can I do to keep bodies upright in the correct positions when walking?
Bodies crushed by gravity
Re: Bodies crushed by gravity
When a joint corrects itself, the heavier bodies tend to push the lighter bodies into position. In my biped I had to make the legs really heavy, and other parts getting lighter toward the top of the structure. Not sure what else could be the problem...
Re: Bodies crushed by gravity
Great thanks , this fixed the crushing issue!
I also had to decrease gravity, he drops down stays upright, but bounces a lot when walking lol
I see a lot of tweaking ahead
I also had to decrease gravity, he drops down stays upright, but bounces a lot when walking lol
I see a lot of tweaking ahead