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Rotating revolute joints
Posted: Thu Jan 31, 2013 9:30 pm
by blakey87
Is there an easy way to create new poses for bodies, in terms of moving bodies and joints around?
Re: Rotating revolute joints
Posted: Fri Feb 01, 2013 8:49 pm
by iforce2d
If you are talking about making keyframes for an animation, not really. You could perhaps duplicate the bodies and set them in their keyframe positions, and give them a custom property to identify which bodies belong to which keyframe when you load the scene... but this kind of thing is not the strong point of RUBE.
Re: Rotating revolute joints
Posted: Fri Feb 01, 2013 9:26 pm
by blakey87
Yeah it will be for animations, but I figured I can just move the cursor to the location of the joint, then rotate the actual, body or bodies to the new location. Its working ok atm, hopefully I can post a vid when I got a full walking animation for the ragdoll