Rotating revolute joints

General discussion about the R.U.B.E editor
Post Reply
blakey87
Posts: 28
Joined: Wed Jan 09, 2013 7:57 pm

Rotating revolute joints

Post by blakey87 »

Is there an easy way to create new poses for bodies, in terms of moving bodies and joints around?
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Rotating revolute joints

Post by iforce2d »

If you are talking about making keyframes for an animation, not really. You could perhaps duplicate the bodies and set them in their keyframe positions, and give them a custom property to identify which bodies belong to which keyframe when you load the scene... but this kind of thing is not the strong point of RUBE.
blakey87
Posts: 28
Joined: Wed Jan 09, 2013 7:57 pm

Re: Rotating revolute joints

Post by blakey87 »

Yeah it will be for animations, but I figured I can just move the cursor to the location of the joint, then rotate the actual, body or bodies to the new location. Its working ok atm, hopefully I can post a vid when I got a full walking animation for the ragdoll
Post Reply