Rotating revolute joints
Rotating revolute joints
Is there an easy way to create new poses for bodies, in terms of moving bodies and joints around?
Re: Rotating revolute joints
If you are talking about making keyframes for an animation, not really. You could perhaps duplicate the bodies and set them in their keyframe positions, and give them a custom property to identify which bodies belong to which keyframe when you load the scene... but this kind of thing is not the strong point of RUBE.
Re: Rotating revolute joints
Yeah it will be for animations, but I figured I can just move the cursor to the location of the joint, then rotate the actual, body or bodies to the new location. Its working ok atm, hopefully I can post a vid when I got a full walking animation for the ragdoll