Basic-important info about r.u.b.e
Posted: Tue Mar 01, 2016 11:53 am
So , basically i have some questions about what exactly i can achieve using r.u.b.e . I am currently working on a game using libgdx .The idea is simple , all i need to have is a lot levels with different enemies spawning(only able to move) ,a main charachter who will be able to move ,jumb ,slide and a constant backroung . So i represented my charachter as a rectangle and i made all the movements ,jump ,slide. I made the enemies as smaller or bigger rectangles .If you touch an enemy you lose. And the question is :
Why do i need r.u.b.e? I mean isn't rectangle all i need? I will just animate my charachter in it . Do i need it in order to make more complex interactions ? Do i need it in order to put the Image and then easily have it's shape? Or it can help me just making the level easier by just puting all things together and then just extract the file i need?
Also for a charachter who can move left and right with constant speed do i need a different shape and not a rectangle?
Why do i need r.u.b.e? I mean isn't rectangle all i need? I will just animate my charachter in it . Do i need it in order to make more complex interactions ? Do i need it in order to put the Image and then easily have it's shape? Or it can help me just making the level easier by just puting all things together and then just extract the file i need?
Also for a charachter who can move left and right with constant speed do i need a different shape and not a rectangle?