Merging other rube scenes into a world
Posted: Mon Dec 22, 2014 10:14 pm
So I'm trying to set my team up for level editing. My implementation approach is to have images with custom properties define only the spawn location in RUBE, where our game engine will grab the object type name from the custom property and place it in-game.
I want to have a bunch of .rube files setup with simple images and the custom properties pre-arranged. For example, a player spawn location would have an image that says "player_spawn" and the custom properties all setup.
Is there any way I can import these into another RUBE scene that has our levels collision map?
I want to have a bunch of .rube files setup with simple images and the custom properties pre-arranged. For example, a player spawn location would have an image that says "player_spawn" and the custom properties all setup.
Is there any way I can import these into another RUBE scene that has our levels collision map?