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Swift time!
Posted: Thu Sep 18, 2014 5:29 pm
by banarne
Any plans of making Swift a supported language for RUBE anytime soon? It would be awesome, I'm already loving the tool.
Re: Swift time!
Posted: Tue Sep 23, 2014 10:24 am
by iforce2d
Would it require more than just a wrapper of the objc/c++ functions for some reason? I think it's pretty unlikely that I would be doing that myself, sorry.
Re: Swift time!
Posted: Wed Oct 08, 2014 8:35 pm
by banarne
I've tried doing this but I can't get it to work. If anyone has got this set up properly - please share your experiences.