How to use Rubeloader with libGDX and Intellij
Posted: Tue Sep 16, 2014 2:37 pm
I have setup a libGDX project and inported it without problems into Intellij. I want to use RUBE (I paid for the Pro version) to create and edit box2d scenes which means I have to use Rubeloader to convert the json files output by RUBE into something Intellij can work with, and that's my confusion. I clone the Rubeloader directory to directory in my workspace that is different (should it be different or the same one?) than the directory where I have my libGDX project. Rubeloader is setup for Eclipse do I have to change anything to use it for Intellij? Rubeloaders class paths point to Eclipse for jdk 1.6, and to an older version of box2d than what 1.31 libGDX uses. Do I correct these class paths before cloning?
I guess my confusssion comes from already having a project setup with libGDX, I don't believe it makes sense to override this by importing the Rubeloader project as descripbed in the Rubeloader ReadME. Can someone please explain the proper way to use Rubeloader with libGDX? Sorry for being such a newbie with this setup...
I have jdk 1.7 and jdk 1.8 installed with jdk 1.7 set as the system jdk through JAVA_HOME path.
I have gradle 2.0 installed with Intellij 13.1.4
Thanks
I guess my confusssion comes from already having a project setup with libGDX, I don't believe it makes sense to override this by importing the Rubeloader project as descripbed in the Rubeloader ReadME. Can someone please explain the proper way to use Rubeloader with libGDX? Sorry for being such a newbie with this setup...
I have jdk 1.7 and jdk 1.8 installed with jdk 1.7 set as the system jdk through JAVA_HOME path.
I have gradle 2.0 installed with Intellij 13.1.4
Thanks