How to prevent complex bodies from shaking chaotically
Posted: Tue Apr 01, 2014 2:08 pm
Hi, I'm having a problem with chaotic movement when creating a jointed body. I made a ragdoll, similar to the one iforce created in one of his videos. The only difference is that this one is side on, and it only has one leg and one arm at present.
When I rotate the ragdoll in my c++ program, it works fine when rotating anticlockwise. This seems to be because the main body (the torso) pulls the limbs behind it, so there is no 'push back' effect. When I rotate the ragdoll clockwise it exhibits chaotic jerking movement. This is probably because there is some feedback from the limbs pushing back on the torso. Sorry, I don't know the proper technical terms for this. What I would like to know is are there any tricks for overcoming this effect, or lessening it in any way. There is probably no simple way to tackle this issue but I thought I would ask anyway. Thanks.
When I rotate the ragdoll in my c++ program, it works fine when rotating anticlockwise. This seems to be because the main body (the torso) pulls the limbs behind it, so there is no 'push back' effect. When I rotate the ragdoll clockwise it exhibits chaotic jerking movement. This is probably because there is some feedback from the limbs pushing back on the torso. Sorry, I don't know the proper technical terms for this. What I would like to know is are there any tricks for overcoming this effect, or lessening it in any way. There is probably no simple way to tackle this issue but I thought I would ask anyway. Thanks.