A Question for the Pros
Posted: Wed Sep 11, 2013 8:26 am
//BEGIN LATE NIGHT RAMBLINGS //
So, I am quite new to this whole coding environment. With the exception to some pretty basic html and css. But I must say, I am excited about iOS development and how much faster and easier it was to get started thanks to the thousands of tutorials found on the web and the incredibly impressive tools like RUBE.
In short, I am a graphics person by trade who has too many ideas for apps to sit in idle, so about a month ago I enrolled in the apple developer program. Right off the bat, the dire question arose: how are you going to go about this?
With the first google search - how to make an iPhone app as a designer - I was presented with so many damn choices it was quite overwhelming... still is actually. I thought about the short cuts like Gamesalad, Stencil, etc. But quickly dropped the notion of using an exclusive third party and instilling trust that they would maintain their products, because it's become quite obvious for me that Apple is not going to stop - and updating code is obviously a constant. And gamesalad games all look alike.
In my current state I have begun the very basics. VERY BASICS. And I have currently decided on using the cocos2d framework and box2d with the incredible RUBE. I feel like I have just skipped a semester of school without any regret or repercussions using RUBE.
So, if you're still with me, my question is this:
Do I continue to use cocos2d/Box2D (wRUBE) or switch to the new iOS 7 SpriteKit... with box2d?
So before I start learning this stuff (cocos2d) literally from the ground up... what would you do?
// END LATE NIGHT RAMBLINGS //
So, I am quite new to this whole coding environment. With the exception to some pretty basic html and css. But I must say, I am excited about iOS development and how much faster and easier it was to get started thanks to the thousands of tutorials found on the web and the incredibly impressive tools like RUBE.
In short, I am a graphics person by trade who has too many ideas for apps to sit in idle, so about a month ago I enrolled in the apple developer program. Right off the bat, the dire question arose: how are you going to go about this?
With the first google search - how to make an iPhone app as a designer - I was presented with so many damn choices it was quite overwhelming... still is actually. I thought about the short cuts like Gamesalad, Stencil, etc. But quickly dropped the notion of using an exclusive third party and instilling trust that they would maintain their products, because it's become quite obvious for me that Apple is not going to stop - and updating code is obviously a constant. And gamesalad games all look alike.
In my current state I have begun the very basics. VERY BASICS. And I have currently decided on using the cocos2d framework and box2d with the incredible RUBE. I feel like I have just skipped a semester of school without any regret or repercussions using RUBE.
So, if you're still with me, my question is this:
Do I continue to use cocos2d/Box2D (wRUBE) or switch to the new iOS 7 SpriteKit... with box2d?
So before I start learning this stuff (cocos2d) literally from the ground up... what would you do?
// END LATE NIGHT RAMBLINGS //