Search found 861 matches

by iforce2d
Sat Sep 08, 2018 8:07 am
Forum: R.U.B.E discussion
Topic: Hi, I write a loader for typescript, but not work nomal
Replies: 1
Views: 8306

Re: Hi, I write a loader for typescript, but not work nomal

I don't know anything about typescript myself, but how about improving the question... I think you need to first describe what's wrong with the result, otherwise nobody will have a clue how to help you. For example, at least show what the correct result should look like, and explain in some detail w...
by iforce2d
Wed Aug 22, 2018 12:18 pm
Forum: R.U.B.E discussion
Topic: Go[lang] JSON loader
Replies: 1
Views: 6885

Re: Go[lang] JSON loader

Thanks so much! :)
by iforce2d
Sun May 13, 2018 4:11 am
Forum: Box2D tutorial discussion
Topic: Box2D magic body connection
Replies: 1
Views: 9669

Re: Box2D magic body connection

Looks like a simple revolute joint. http://www.iforce2d.net/b2dtut/joints-revolute The box is set to be a fixed rotation body. bodyDef.fixedRotation = true; The bullets are probably dynamic bodies with gravity scale of zero. bodyDef.gravityScale = 0; http://www.iforce2d.net/b2dtut/custom-gravity I t...
by iforce2d
Wed Apr 25, 2018 2:59 am
Forum: R.U.B.E discussion
Topic: macOS 64 bit Rube
Replies: 2
Views: 8756

Re: macOS 64 bit Rube

Nope. Not with my current build system that uses a cross-compiler, and if they're trashing 32 bit apps they are highly unlikely to be supporting a 64-bit version of the Carbon API either. Personally I am fed up with Apple and their "our way or the highway" approach to unnecessary forced up...
by iforce2d
Sat Apr 14, 2018 2:44 pm
Forum: R.U.B.E discussion
Topic: Setting custom mass
Replies: 2
Views: 8425

Re: Setting custom mass

No. What you can do is make all the fixtures on the body zero density, and have a single fixture that has the desired mass. Then you can move that single fixture wherever you want to set the center of mass. Of course if you don't want that single fixture to interfere with collision behavior you can ...
by iforce2d
Fri Mar 09, 2018 10:35 pm
Forum: R.U.B.E discussion
Topic: Save player view state
Replies: 1
Views: 7900

Re: Save player view state

Nope :) If you want to run the simulation for some steps and have the result reflected in the editor scene, you can look in the action menu under "Simulation" -> "Step all bodies". This will allow joints and stacks of bodies to relax into their natural positions, so that there wi...
by iforce2d
Sat Feb 24, 2018 5:20 am
Forum: Box2D tutorial discussion
Topic: Add code to the file library Joints
Replies: 1
Views: 9512

Re: Add code to the file library Joints

Sure, I don't see why not :)
by iforce2d
Thu Feb 15, 2018 9:11 pm
Forum: R.U.B.E discussion
Topic: importing json justomProperties
Replies: 1
Views: 7945

Re: importing json justomProperties

The exported .json is not intended to be re-opened to continue editing. You should use the .rube file to edit and save your scene, and the .json should be a one-way (export only) file. The main reason that the editor is able to re-open the .json files is because the old (free) version of the editor ...
by iforce2d
Thu Feb 08, 2018 3:12 am
Forum: R.U.B.E discussion
Topic: changing velocityIterration & timestep
Replies: 2
Views: 9437

Re: changing velocityIterration & timestep

Yes :)
worldsettings.png
worldsettings.png (18.98 KiB) Viewed 9433 times
by iforce2d
Fri Jan 19, 2018 12:03 am
Forum: R.U.B.E discussion
Topic: Using Samples scenes on a github repo
Replies: 1
Views: 7865

Re: Using Samples scenes on a github repo

No problem :)