They are, http://www.iforce2d.net/rubehelp
The link is given on the main intro page of the built-in help if you need to find it again.
Search found 861 matches
- Sat Dec 16, 2017 1:04 am
- Forum: Useful rubescripts
- Topic: Simple bezier curve
- Replies: 5
- Views: 30264
- Thu Dec 14, 2017 1:08 am
- Forum: Useful rubescripts
- Topic: Simple bezier curve
- Replies: 5
- Views: 30264
Re: Simple bezier curve
Most of the functions will be RUBE specific, they are not part of Angelscript itself. There is a full reference of all RUBE functions in the built-in help. Some of the very commonly used functions have a shorter version just to save a little time when whipping up a quick one-off script. The sv() fun...
- Wed Nov 08, 2017 1:44 pm
- Forum: Box2D tutorial discussion
- Topic: debug draw and polygon
- Replies: 15
- Views: 60501
Re: debug draw and polygon
I thought you would have already known the basics. If you google for "box2d debug draw" you will probably get my tutorial page as the first result: http://www.iforce2d.net/b2dtut/debug-draw
You can also see how it works by referring to the standard Box2D testbed.
You can also see how it works by referring to the standard Box2D testbed.
- Tue Nov 07, 2017 3:09 pm
- Forum: Box2D tutorial discussion
- Topic: debug draw and polygon
- Replies: 15
- Views: 60501
Re: debug draw and polygon
I gave you the link for this already: https://www.iforce2d.net/rube/?panel=loaders
Look for the SDL2 download, all source and examples are included.
Look for the SDL2 download, all source and examples are included.
- Tue Nov 07, 2017 1:22 am
- Forum: Box2D tutorial discussion
- Topic: debug draw and polygon
- Replies: 15
- Views: 60501
Re: debug draw and polygon
Drawing lots of things does not help clarity. Just draw one.
If you run the SDL2 example you can see I already did polygons, look at it: Please look at the source code (DebugDraw.cpp), all shapes are already implemented.
If you run the SDL2 example you can see I already did polygons, look at it: Please look at the source code (DebugDraw.cpp), all shapes are already implemented.
- Mon Nov 06, 2017 3:26 pm
- Forum: Box2D tutorial discussion
- Topic: debug draw and polygon
- Replies: 15
- Views: 60501
Re: debug draw and polygon
How about just drawing one single thing at a time, I don't see how you can debug a crazy situation with dozens of things all moving around that fast. Start small. Questions about rendering are not really the topic for this forum. The method will depend on your rendering API and there are many differ...
- Mon Nov 06, 2017 3:50 am
- Forum: Box2D tutorial discussion
- Topic: debug draw and polygon
- Replies: 15
- Views: 60501
Re: debug draw and polygon
It's difficult to make a helpful answer if you only say "couldn't make it" because that gives no useful information. Please be more specific, like what is the exact error message etc... Looks like Erin has been working on Box2D in the last few months. In this commit the GetVertexCount func...
- Mon Nov 06, 2017 3:43 am
- Forum: R.U.B.E discussion
- Topic: Which version of Box2D should I use?
- Replies: 4
- Views: 31884
Re: Which version of Box2D should I use?
As I said above, I use 2.3.0 or 2.3.1 for most of my stuff and there is very little difference to the library features since then. Bugfixes are not features and will not affect the way you write your own program.
- Fri Nov 03, 2017 12:16 am
- Forum: R.U.B.E discussion
- Topic: Which version of Box2D should I use?
- Replies: 4
- Views: 31884
Re: Which version of Box2D should I use?
I think I used 2.3.0 or 2.3.1 for most of my stuff. As far as I know there is very little difference to the library itself for a long time, most of the changes were to the testbed GUI from about 2.3 onward.
- Sat Oct 28, 2017 3:08 pm
- Forum: R.U.B.E discussion
- Topic: chipmunk json loader
- Replies: 3
- Views: 23083
Re: chipmunk json loader
ah that's a pity. I wish libraries would not break backward compatibility...