Search found 20 matches
- Mon Sep 09, 2013 7:17 am
- Forum: R.U.B.E discussion
- Topic: Sorting images
- Replies: 4
- Views: 8322
Sorting images
Hi - it would be really useful to be able to sort images by Render order, because right now it's very difficult to really know in what order things will be rendered at a glance.
- Thu Sep 05, 2013 5:22 am
- Forum: R.U.B.E discussion
- Topic: A plea for Pulley and Gear joints
- Replies: 0
- Views: 47504
A plea for Pulley and Gear joints
I've come to rely on Rube for a lot of my work and it's awesome! I can design stuff, beta test them and know they're going to work before I even fire up my debugger, which cuts down my dev time 10x - at least! However, I find that I don't use Gear Joints or Pulley joints at all, because I can't desi...
- Thu Sep 05, 2013 5:10 am
- Forum: R.U.B.E discussion
- Topic: Undo make chain
- Replies: 5
- Views: 10081
Re: Undo make chain
@tescott - well spotted, I indeed have images connected.
@iforce2d - glad you found the issue. It's not at all a blocker for me, I rarely make chains, but I'm glad you found a solution.
I'm still loving RUBE - a lot.
@iforce2d - glad you found the issue. It's not at all a blocker for me, I rarely make chains, but I'm glad you found a solution.
I'm still loving RUBE - a lot.
- Tue Sep 03, 2013 8:45 am
- Forum: R.U.B.E discussion
- Topic: Undo make chain
- Replies: 5
- Views: 10081
Undo make chain
You can't undo making a chain in RUBE, the entire edit window goes on the fritz. I can't click on anything and the parts that I undid are still visible in the editor - even though they're removed from the Items list.
/mattias
/mattias
- Fri Aug 30, 2013 6:42 am
- Forum: R.U.B.E discussion
- Topic: "Saving" while in physics view
- Replies: 5
- Views: 10517
"Saving" while in physics view
Hi, I often hit Ctrl-S when in the physics view, in an attempt to save my changes - which doesn't do anything. What I really want is to save the editor.
It would be nice if the tool would warn you if you did that. Either that, or if it would do a save on the editor that spawned it.
It would be nice if the tool would warn you if you did that. Either that, or if it would do a save on the editor that spawned it.
- Fri Jul 12, 2013 7:19 pm
- Forum: R.U.B.E discussion
- Topic: XNA / DirectX and inverted Y
- Replies: 3
- Views: 7640
Re: XNA / DirectX and inverted Y
Ok. I was able to actually fix the joint limits but it's magic to me why it's actually working - and it might be fluke and there are special cases where it'll break. for all regular angles; if (FlipY) { angle = MathHelper.TwoPi - angle; if (angle < 0) { angle += MathHelper.TwoPi; } else if (angle >=...
- Thu Jul 11, 2013 2:46 pm
- Forum: R.U.B.E discussion
- Topic: XNA / DirectX and inverted Y
- Replies: 3
- Views: 7640
XNA / DirectX and inverted Y
Hi, in XNA / DirectX, Y is inverted: "Down" is positive and Origo is at the upper left corner. It's possible to change the martices of XNA / DirectX / etc so it renders the other way around, but any game that's written in XNA / DirectX will assume this convention and switching over will ch...
- Thu Jul 11, 2013 9:49 am
- Forum: R.U.B.E discussion
- Topic: Gear Joint?
- Replies: 3
- Views: 7024
Re: Gear Joint?
Makes sense, and I can easily add the gear after I load the rube json.
Are you interested in a C# loader for Farseer physics? I'll send it to you once I have it working properly.
Are you interested in a C# loader for Farseer physics? I'll send it to you once I have it working properly.
- Wed Jul 10, 2013 9:28 pm
- Forum: R.U.B.E discussion
- Topic: Spread the word
- Replies: 0
- Views: 15999
Spread the word
I just blogged about R.U.B.E. here; http://lotsacode.wordpress.com/2013/07/10/machinist/ - I don't have many followers, but every little counts. Especially when it comes to SEO. I'd encourage anyone on this board, to help R.U.B.E. - if you have a blog, blog about it!
- Wed Jul 10, 2013 2:09 pm
- Forum: R.U.B.E discussion
- Topic: Gear Joint?
- Replies: 3
- Views: 7024
Gear Joint?
Hi everyone, is there any way of creating a gear joint in rube?
/mattias
/mattias