Chipmunk loader is here: https://www.iforce2d.net/rube/?panel=loaders
Note it is not a complete or official implementation, just something I made one weekend as a quick test.
Search found 861 matches
- Wed Oct 25, 2017 10:26 pm
- Forum: R.U.B.E discussion
- Topic: chipmunk json loader
- Replies: 3
- Views: 23082
- Tue Oct 17, 2017 9:46 am
- Forum: Box2D tutorial discussion
- Topic: Rotation of an object in the other side
- Replies: 4
- Views: 27122
Re: Rotation of an object in the other side
Yes, I think that would work ok.
- Sun Oct 15, 2017 6:06 pm
- Forum: Box2D tutorial discussion
- Topic: Rotation of an object in the other side
- Replies: 4
- Views: 27122
Re: Rotation of an object in the other side
What language are we talking about? If you run your program as as debug build, you should be able to use the debugger to step into the code while it is running to see what it is doing. Is it just a single body you want to flip? Replacing the whole body could be a lot of trouble because you need to m...
- Tue Oct 10, 2017 11:28 am
- Forum: R.U.B.E discussion
- Topic: axes of coordinates R.U.B.E to box2d sdl2
- Replies: 9
- Views: 44450
Re: axes of coordinates R.U.B.E to box2d sdl2
What line of that code causes the b2BlockAllocator crash? Is it the World->CreateBody line? Is the World variable valid? The recommended method for merging multiple RUBE scenes into one world at runtime is shown on the main b2dJson page: http://www.iforce2d.net/b2djson/#merging I don't understand wh...
- Sat Oct 07, 2017 5:43 pm
- Forum: R.U.B.E discussion
- Topic: axes of coordinates R.U.B.E to box2d sdl2
- Replies: 9
- Views: 44450
Re: axes of coordinates R.U.B.E to box2d sdl2
1. No.
2. Yes of course, that is the whole point of having an example.
3. I would start with the example and work from there. Or at least, take a look at how the example does things and maybe you can modify your existing code a little.
2. Yes of course, that is the whole point of having an example.
3. I would start with the example and work from there. Or at least, take a look at how the example does things and maybe you can modify your existing code a little.
- Fri Oct 06, 2017 9:12 am
- Forum: R.U.B.E discussion
- Topic: axes of coordinates R.U.B.E to box2d sdl2
- Replies: 9
- Views: 44450
Re: axes of coordinates R.U.B.E to box2d sdl2
Have you looked at the example SDL2 loader? Maybe it will help: https://www.iforce2d.net/rube/?panel=loaders These threads may also be relevant: http://www.iforce2d.net/forums/viewtopic.php?f=6&t=542 http://www.iforce2d.net/forums/viewtopic.php?f=6&t=291 http://www.iforce2d.net/forums/viewto...
- Thu Sep 21, 2017 6:38 am
- Forum: R.U.B.E discussion
- Topic: Load hero from to game from RUBE
- Replies: 1
- Views: 19178
Re: Load hero from to game from RUBE
Normally you would make the character in one file, and the level in another file.
You can load a file into an existing world using the method mentioned on this page in the section titled "Merging files into the same world"
http://www.iforce2d.net/b2djson/#merging
You can load a file into an existing world using the method mentioned on this page in the section titled "Merging files into the same world"
http://www.iforce2d.net/b2djson/#merging
- Thu Aug 31, 2017 3:32 am
- Forum: R.U.B.E discussion
- Topic: RUBE & Code::Blocks
- Replies: 4
- Views: 26718
Re: RUBE & Code::Blocks
What filepath did you tell it to use? If you don't give a full path, it will look in the current working working directory, at least on Windows and Linux. On Mac there is some crazy system that I don't fully understand.
- Fri Aug 11, 2017 1:18 am
- Forum: R.U.B.E discussion
- Topic: Corona Support and walking character
- Replies: 1
- Views: 19333
Re: Corona Support and walking character
Last I checked Corona does not expose enough of the underlying Box2D features to use RUBE to its full capability. https://www.iforce2d.net/forums/viewtopic.php?f=6&t=238 In general to load a RUBE scene you need to parse the JSON text, and use that structure to create a world and execute function...
- Fri Aug 11, 2017 12:58 am
- Forum: R.U.B.E discussion
- Topic: RUBE & Code::Blocks
- Replies: 4
- Views: 26718
Re: RUBE & Code::Blocks
There is not much to go on here. Surely "can't get to build" involves an error message of some kind? The b2dJson is a handful of files you add to your program. It sounds like this question is more about code:blocks and how to set up a project, compile and link etc, rather than Box2D or RUB...