Any way to smooth out the curve between two points like in the video in RUBE?
Thanks!
Search found 41 matches
- Sat Nov 29, 2014 5:34 am
- Forum: R.U.B.E discussion
- Topic: Repeating a terrain along a curve
- Replies: 3
- Views: 10182
- Sat Nov 15, 2014 7:30 pm
- Forum: R.U.B.E discussion
- Topic: Export json while running RUBE simulation
- Replies: 2
- Views: 9026
Re: Export json while running RUBE simulation
Cool. I look forward to see this feature in the future
- Thu Nov 13, 2014 9:12 pm
- Forum: R.U.B.E discussion
- Topic: Export json while running RUBE simulation
- Replies: 2
- Views: 9026
Export json while running RUBE simulation
Any way to export json file from RUBE simulation?
Thanks!
Thanks!
- Sun Nov 09, 2014 7:37 am
- Forum: R.U.B.E discussion
- Topic: tut using rube to attach rider to vehicle
- Replies: 0
- Views: 48403
tut using rube to attach rider to vehicle
Hi iforce2d, I have seen lots of tut making vehicles(motorcycle, cars, tank) you have done...it's awesome THANK-YOU! do you have any with adding a rider(hero) to them using RUBE? I am interested in attaching a rider to a motorcycle. Greatly appreciate any direction :) Much Thanks! Edited - i think I...
- Mon Nov 03, 2014 10:43 pm
- Forum: R.U.B.E discussion
- Topic: How to shift x position at runtime
- Replies: 3
- Views: 11273
Re: How to shift x position at runtime
Correct that's exactly what I want to do, load pre-fabricated pieces of a side-scrolling level. I ended up with the same solution. Thanks very much for validating it!
- Sun Nov 02, 2014 2:26 am
- Forum: R.U.B.E discussion
- Topic: How to shift x position at runtime
- Replies: 3
- Views: 11273
How to shift x position at runtime
Hi all,
What's the best way to shift x position on all items generated by rube? I want to dynamically shift everything to the left by X position in my game. Would it be best to shift the position in json or in the world?
Best!
What's the best way to shift x position on all items generated by rube? I want to dynamically shift everything to the left by X position in my game. Would it be best to shift the position in json or in the world?
Best!
- Sat Nov 01, 2014 5:06 am
- Forum: Box2D tutorial discussion
- Topic: Endless terrain distortion
- Replies: 4
- Views: 32993
Re: Endless terrain distortion
Hi all,
You guys have any examples how to use b2World::ShiftOrigin?
Best!
You guys have any examples how to use b2World::ShiftOrigin?
Best!
- Fri Oct 31, 2014 1:50 am
- Forum: R.U.B.E discussion
- Topic: Rube scene loader not working for Android
- Replies: 5
- Views: 15853
Re: Rube scene loader not working for Android
I am seeing it on Amazon kindle fire and Nexus 7 2 Android 4.x. Sounds like from your link it's problem with Android NDK.
- Thu Oct 30, 2014 4:26 pm
- Forum: R.U.B.E discussion
- Topic: Rube scene loader not working for Android
- Replies: 5
- Views: 15853
Re: Rube scene loader not working for Android
Correct exactly the same code for both iOS and Android.
Wohoo hexadecimal export format worked! Been at this thingy for days Weird it didn't worked the other way. I even tried it with different machines and cocos2d-x versions. Very odd!
Much thanks!
Wohoo hexadecimal export format worked! Been at this thingy for days Weird it didn't worked the other way. I even tried it with different machines and cocos2d-x versions. Very odd!
Much thanks!
- Wed Oct 29, 2014 4:21 pm
- Forum: R.U.B.E discussion
- Topic: Rube scene loader not working for Android
- Replies: 5
- Views: 15853
Rube scene loader not working for Android
Hi all, I am seeing weird issue using Rube with Android and completely work fine with iOS. I have a simple chain like below and output from j2b2Fixture method extracting the value from json differs in iOS and Android. Looks like call to Value::asFloat method in Android not converting float correctly...