Search found 7 matches

by abakobo
Fri Mar 09, 2018 4:05 pm
Forum: R.U.B.E discussion
Topic: Save player view state
Replies: 1
Views: 7884

Save player view state

Is it possible to save the player view state (in RUBE or Json format)?

thx
by abakobo
Thu Feb 15, 2018 2:45 pm
Forum: R.U.B.E discussion
Topic: importing json justomProperties
Replies: 1
Views: 7935

importing json justomProperties

I've tried to import a json with customproperties into RUBE but it looks like it's not reading the customProperties. Is there a way to import some json customProperties into RUBE?

Thx
by abakobo
Thu Feb 08, 2018 2:27 pm
Forum: R.U.B.E discussion
Topic: changing velocityIterration & timestep
Replies: 2
Views: 9426

Re: changing velocityIterration & timestep

MMMmmmm yes the world icon button.... That was too obvious! :oops:
by abakobo
Tue Feb 06, 2018 2:30 pm
Forum: R.U.B.E discussion
Topic: changing velocityIterration & timestep
Replies: 2
Views: 9426

changing velocityIterration & timestep

I could not find how to modify the velocityIteration positionIteration and timeStep.. Am I missing something?
by abakobo
Thu Jan 18, 2018 12:21 pm
Forum: R.U.B.E discussion
Topic: Using Samples scenes on a github repo
Replies: 1
Views: 7857

Using Samples scenes on a github repo

Hi iforce2d

Would you mind if I use some sample scenes (converted to the json format) and their images in a github repo for a WIP box2d wrapper (for the monkey2 language) that includes a b2dJson wrapper too.
by abakobo
Mon Dec 04, 2017 11:54 am
Forum: R.U.B.E discussion
Topic: [SOLVED]Can't link/compile json.cpp with b2djson
Replies: 0
Views: 9297

[SOLVED]Can't link/compile json.cpp with b2djson

Edit: The jsoncpp.cpp file is in the main dir of the repo and everything is ok..
by abakobo
Mon Jul 03, 2017 11:31 am
Forum: R.U.B.E discussion
Topic: Y axis invert
Replies: 1
Views: 8512

Y axis invert

Can we invert the Y axis in R.U.B.E. settings? I'd like the X/Y axis to be the same as in screen coordinates. Inverting Y axis all the time is not "natural" workflow for me..