Is it possible to save the player view state (in RUBE or Json format)?
thx
Search found 7 matches
- Fri Mar 09, 2018 4:05 pm
- Forum: R.U.B.E discussion
- Topic: Save player view state
- Replies: 1
- Views: 40133
- Thu Feb 15, 2018 2:45 pm
- Forum: R.U.B.E discussion
- Topic: importing json justomProperties
- Replies: 1
- Views: 40337
importing json justomProperties
I've tried to import a json with customproperties into RUBE but it looks like it's not reading the customProperties. Is there a way to import some json customProperties into RUBE?
Thx
Thx
- Thu Feb 08, 2018 2:27 pm
- Forum: R.U.B.E discussion
- Topic: changing velocityIterration & timestep
- Replies: 2
- Views: 45706
Re: changing velocityIterration & timestep
MMMmmmm yes the world icon button.... That was too obvious! 

- Tue Feb 06, 2018 2:30 pm
- Forum: R.U.B.E discussion
- Topic: changing velocityIterration & timestep
- Replies: 2
- Views: 45706
changing velocityIterration & timestep
I could not find how to modify the velocityIteration positionIteration and timeStep.. Am I missing something?
- Thu Jan 18, 2018 12:21 pm
- Forum: R.U.B.E discussion
- Topic: Using Samples scenes on a github repo
- Replies: 1
- Views: 39622
Using Samples scenes on a github repo
Hi iforce2d
Would you mind if I use some sample scenes (converted to the json format) and their images in a github repo for a WIP box2d wrapper (for the monkey2 language) that includes a b2dJson wrapper too.
Would you mind if I use some sample scenes (converted to the json format) and their images in a github repo for a WIP box2d wrapper (for the monkey2 language) that includes a b2dJson wrapper too.
- Mon Dec 04, 2017 11:54 am
- Forum: R.U.B.E discussion
- Topic: [SOLVED]Can't link/compile json.cpp with b2djson
- Replies: 0
- Views: 73319
[SOLVED]Can't link/compile json.cpp with b2djson
Edit: The jsoncpp.cpp file is in the main dir of the repo and everything is ok..
- Mon Jul 03, 2017 11:31 am
- Forum: R.U.B.E discussion
- Topic: Y axis invert
- Replies: 1
- Views: 40456
Y axis invert
Can we invert the Y axis in R.U.B.E. settings? I'd like the X/Y axis to be the same as in screen coordinates. Inverting Y axis all the time is not "natural" workflow for me..