Search found 2 matches
- Sat Jun 10, 2017 6:34 pm
- Forum: Box2D tutorial discussion
- Topic: (Java/LibGDX) Weak/Unresponsive Movement
- Replies: 3
- Views: 25873
Re: (Java/LibGDX) Weak/Unresponsive Movement
This is a pretty common complaint about using a physics engine for character control. I'm afraid most solutions end up being pretty hacky and you are in for an uphill battle to get a universal control method that can be used for all phases of movement. If you want some more interest in your questio...
- Fri Jun 09, 2017 8:13 pm
- Forum: Box2D tutorial discussion
- Topic: (Java/LibGDX) Weak/Unresponsive Movement
- Replies: 3
- Views: 25873
(Java/LibGDX) Weak/Unresponsive Movement
Hello, I am using Box2D for a platformer game with the LibGDX framework on Java. I've been struggling to reach the point where I'm content with the movement of my player. After solving my issue of the player "gliding," all of the movement within my Box2D world was weak and unresponsive to ...