Search found 8 matches

by nikoliazekter
Sun Aug 16, 2015 3:55 pm
Forum: R.U.B.E discussion
Topic: Windows 10
Replies: 3
Views: 10353

Re: Windows 10

I didn't have any problem with running different programs on Windows 10 although I use it since 16.02.2015 (exactly 6 months).
by nikoliazekter
Sun Jul 26, 2015 4:12 pm
Forum: R.U.B.E discussion
Topic: Creating separate objects in RUBE
Replies: 13
Views: 23858

Re: Creating separate objects in RUBE

I was very lazy recently and didn't spend much time on this problem. Something I got so far: 1. You should reuse JSON. It's very easy and it saves some time however it's rather small fraction of all time needed to load RUBE scene. 2.Very big amount of time is needed to parse JSON (profiler gives me ...
by nikoliazekter
Wed Jun 24, 2015 9:53 am
Forum: R.U.B.E discussion
Topic: Creating separate objects in RUBE
Replies: 13
Views: 23858

Re: Creating separate objects in RUBE

I'm using RubeLoader for libGDX. It has class RubeScene that holds all data https://github.com/tescott/RubeLoader/b ... Scene.java . I guess making deep copy of RubeScene should do the trick. I'll test it and write my results later.
by nikoliazekter
Tue Jun 23, 2015 11:16 am
Forum: R.U.B.E discussion
Topic: Creating separate objects in RUBE
Replies: 13
Views: 23858

Re: Creating separate objects in RUBE

Hmm. Isn't loading json at run-time bad for performance? I would rather load everything at the beggining of level displaying some kind of splash screen and then use these scenes multiple times.
by nikoliazekter
Mon Jun 22, 2015 12:00 pm
Forum: R.U.B.E discussion
Topic: Creating separate objects in RUBE
Replies: 13
Views: 23858

Re: Creating separate objects in RUBE

Do i need to load RUBE scene each time I want to spawn new machine gun in my game?
by nikoliazekter
Sun Jun 21, 2015 6:10 pm
Forum: R.U.B.E discussion
Topic: Creating separate objects in RUBE
Replies: 13
Views: 23858

Creating separate objects in RUBE

This question is pretty similar to this one https://www.iforce2d.net/forums/viewtopic.php?f=6&p=1676 however it didn't answer my question quite well. In a nutshell, I want to use RUBE to design my game entities. I need to create bodies for them and then import these bodies in my game as one obje...
by nikoliazekter
Fri May 29, 2015 11:41 am
Forum: R.U.B.E discussion
Topic: Running scripts at runtime
Replies: 2
Views: 8285

Re: Running scripts at runtime

Based on this comment https://www.youtube.com/watch?v=F-aDMZU ... umze54ga04 it's impossible in R.U.B.E. But still could be a nice feature to add in next versions.
by nikoliazekter
Thu May 28, 2015 12:54 pm
Forum: R.U.B.E discussion
Topic: Running scripts at runtime
Replies: 2
Views: 8285

Running scripts at runtime

I've created vehicle and i want to test it right in editor to adjust some parameters. So it would be nice if i could set some actions to keys like applying torque to wheel when arrow key is pressed down. Is it possible in R.U.B.E. to run scripts at runtime?