yup.
I was wrong.
Sorry. I should ask this in cocos2d-x forum.
Thank you.
Search found 16 matches
- Fri Nov 27, 2015 9:24 am
- Forum: R.U.B.E discussion
- Topic: PlanetCute Images
- Replies: 4
- Views: 15985
- Fri Nov 27, 2015 9:23 am
- Forum: R.U.B.E discussion
- Topic: List of loaders for RUBE scenes
- Replies: 37
- Views: 454239
Re: List of loaders for RUBE scenes
you are right.
I just found out about it.
it is called polygon collider 2D, rigid body 2D.
thank you.
I just found out about it.
it is called polygon collider 2D, rigid body 2D.
thank you.
- Thu Nov 26, 2015 4:29 pm
- Forum: R.U.B.E discussion
- Topic: List of loaders for RUBE scenes
- Replies: 37
- Views: 454239
Re: List of loaders for RUBE scenes
Is rube can be implemented in Unity 5?
It is using C#.
It is using C#.
- Thu Nov 26, 2015 9:44 am
- Forum: R.U.B.E discussion
- Topic: PlanetCute Images
- Replies: 4
- Views: 15985
Re: PlanetCute Images
I think I've just known how to solve it. It is actually related to RUBELayer.cpp. So at the beginning when we want to make rube scene, we have to import images which resolution has power of two. Then once we imported the json in cocos2d-x, we apply the antialising to sprite inside RUBELayer::afterLo...
- Wed Nov 25, 2015 6:54 am
- Forum: R.U.B.E discussion
- Topic: PlanetCute Images
- Replies: 4
- Views: 15985
PlanetCute Images
Hi, I am sorry for asking a question again. I tested PlanetCute on Lumia 535 and I found out that the images which are used for all background and platform are jaggies. It is not antialiased and frame rate below 30 FPS. In cocos2d-x 3.8 I have to use the power of two in all images I want to apply an...
- Sun Sep 27, 2015 9:39 pm
- Forum: R.U.B.E discussion
- Topic: Spine Integration RUBE + Cocos2d-x
- Replies: 1
- Views: 7938
Spine Integration RUBE + Cocos2d-x
Hai, I wonder if I can implement spine inside RUBE? If I can't, can I include Spine files(json) and run it altogether inside RUBE level? I meant, I want to implement Box2D from Spine files and hopefully it will interact to the RUBE level I made? Is that possible? Could you give me the guide of how t...
- Sun Sep 27, 2015 9:36 pm
- Forum: R.U.B.E discussion
- Topic: Fighter RUBE project file, please
- Replies: 1
- Views: 6968
Fighter RUBE project file, please
Hai,
I saw a video introduction of RUBE in youtube.
And I noticed that there is a Fighter.rube in the video.
But after I purchased RUBE, I didn't find any project file named Fighter.
Can I have the project file example, please?
I saw a video introduction of RUBE in youtube.
And I noticed that there is a Fighter.rube in the video.
But after I purchased RUBE, I didn't find any project file named Fighter.
Can I have the project file example, please?
- Sun Sep 27, 2015 9:33 pm
- Forum: R.U.B.E discussion
- Topic: Performance Warning.
- Replies: 1
- Views: 6720
Performance Warning.
Hei, I have trouble in b2json.h on line 109, 110, 111. bool readIntoWorldFromValue(b2World *existingWorld, Json::Value &worldValue) { return readFromValue(worldValue, existingWorld); } I tried to compile cocos2d-x 3.4 project in VS2013 IDE. I get warning message: performance warning. Can I know ...
- Tue Jul 14, 2015 2:09 am
- Forum: R.U.B.E discussion
- Topic: Tile map Importer [new features request]
- Replies: 0
- Views: 48001
Tile map Importer [new features request]
Hi, I just purchased Rube and found out a new feature request named Tilemap Importer. I think the purpose for adding it is: 01. developer can integrate it inside game engine like cocos2d-x in multiple layer map. 02. developer can make the revolute joint or any joints on the top of Tilemap file insid...
- Sat Jun 06, 2015 6:21 pm
- Forum: R.U.B.E discussion
- Topic: Animating in RUBE
- Replies: 3
- Views: 9340
Re: Animating in RUBE
uhm.... so you mean I can simulate the animation of deer in run time? I need to move the box2D joint in my program like in ragdoll example? if that's the case then it is possible to animate deer in cocos2d-x, right? And I just need to assign the deer's part of images to body and joint them in R.U.B....