Search found 3 matches

by jcollier
Sat Feb 28, 2015 6:27 am
Forum: R.U.B.E discussion
Topic: Box2D v2.3.1 loader
Replies: 3
Views: 10456

Re: Box2D v2.3.1 loader

I finally got it to work, but it took a lot of frustration and me learning a few things. In case you ever come back to this in the future, Box2D v2.3.1 uses OpenGL 4.0, complete with vertex & fragment shaders. Because it also uses a camera and projection matrix, I had to update the b2dJsonImage_...
by jcollier
Tue Feb 24, 2015 5:00 pm
Forum: R.U.B.E discussion
Topic: Box2D v2.3.1 loader
Replies: 3
Views: 10456

Re: Box2D v2.3.1 loader

Completely understandable. I had to upgrade to Glew 1.12.0 and fix the path to DroidSans.ttf before I could ever get it to build successfully on mine, but I am using windows w/ codeblocks. This had just turned into more of a personal challenge for me, than a practical need. I will keep playing with ...
by jcollier
Tue Feb 24, 2015 5:12 am
Forum: R.U.B.E discussion
Topic: Box2D v2.3.1 loader
Replies: 3
Views: 10456

Box2D v2.3.1 loader

I recently downloaded Box2D v2.3.1 from box2d.org. They completely rebuilt the Testbed to use GLFW insteaad of freeglut. I was able to take the Box2d testbed (C++) sample loader, and move over the 3 loadrube test (along with the rubestuff b2dJson files). After updateing m_debugDraw references to the...