Just finished some early examples for the Monkey X Rube Loader. Full image and physics support for the using the ignition engine.
Links to the examples can be found on this blog post: http://blog.trezsoft.de/?p=30
Search found 7 matches
- Mon Mar 03, 2014 8:51 pm
- Forum: R.U.B.E discussion
- Topic: Monkey X RUBE Importer Examples
- Replies: 0
- Views: 45277
- Sun Mar 02, 2014 11:22 am
- Forum: R.U.B.E discussion
- Topic: Rube file for collision category and mask checking
- Replies: 1
- Views: 5866
Rube file for collision category and mask checking
I use the attached Rube file and images to check collisions with the exports i have been developing. To be honest it also helped me understand box2d collision categories and masks when i first started with Rube. Anyway I thought it may come in useful for others. (See image below) the idea is that an...
- Sun Jan 26, 2014 12:30 am
- Forum: R.U.B.E discussion
- Topic: AGK Exporter script and Loader (BASIC & C++)
- Replies: 0
- Views: 47814
AGK Exporter script and Loader (BASIC & C++)
** UPDATE AGK C++ version of the loader is now available. Hi, Just finished the first version of the AGK (TheGameCreators.com) Exporter script and the AGK Loader. Loader is for AGK BASIC , C++ version to follow later. http://www.appgamekit.com/ The source for the Exporter script and the AGK Loader c...
- Sat Jan 25, 2014 10:21 pm
- Forum: R.U.B.E discussion
- Topic: Access Motor speed and torque in script
- Replies: 3
- Views: 7683
Re: Access Motor speed and torque in script
Another addition to the script if possible.
Joint.getCollideConnected()
Thanks
Stuart
Joint.getCollideConnected()
Thanks
Stuart
- Fri Jan 24, 2014 11:01 pm
- Forum: R.U.B.E discussion
- Topic: Access Motor speed and torque in script
- Replies: 3
- Views: 7683
Access Motor speed and torque in script
In version 1.5.3 I can not find a function to get Motor Speed and Max Motor Torque. Any ideas ? I am near to completing an exporter for AGK using script to create the data in a format that makes it easy to import. Also in the help documentation the getType() function for joints lists all the joints ...
- Mon Jan 20, 2014 6:05 pm
- Forum: R.U.B.E discussion
- Topic: Inverted Y axis javascript loading issue.
- Replies: 2
- Views: 7130
Re: Inverted Y axis javascript loading issue.
First version of the Isogenic Engine Rube loader is ready.
https://github.com/trezsoft/IsogenicEngine-Rube-Loader
Basic instructions:
https://github.com/trezsoft/IsogenicEng ... oader-Home
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
https://github.com/trezsoft/IsogenicEngine-Rube-Loader
Basic instructions:
https://github.com/trezsoft/IsogenicEng ... oader-Home
- Sat Jan 18, 2014 7:31 pm
- Forum: R.U.B.E discussion
- Topic: Inverted Y axis javascript loading issue.
- Replies: 2
- Views: 7130
Inverted Y axis javascript loading issue.
*** fixed . needed to invert the angles on the bodydefs *** I have just started to create a loader for the javascript based isogenic engine. Seems that I have most of it working (inverted Y axis) but for some reason some fixtures are drawn inverted ! see image below. Basically I have inverted the y ...