Search found 20 matches
- Wed Dec 11, 2013 9:13 am
- Forum: R.U.B.E discussion
- Topic: Revolute Joint Limits are driving me crazy
- Replies: 5
- Views: 10221
Re: Revolute Joint Limits are driving me crazy
I figured out what's "wrong" with the joint limits; if you a) first rotate both the bodies b) create a joint between then c) set limits the original limits are just way off from what you'd expect - but probably correct. Zero isn't where you'd expect it to be once the bodies have been rotat...
- Wed Dec 11, 2013 8:40 am
- Forum: R.U.B.E discussion
- Topic: Software for screen recording?
- Replies: 2
- Views: 6518
Re: Software for screen recording?
Thanks for the info! Recording via VNC - creative indeed!
- Tue Dec 10, 2013 6:11 pm
- Forum: R.U.B.E discussion
- Topic: Software for screen recording?
- Replies: 2
- Views: 6518
Software for screen recording?
Hey!
Chris (ifore2d) - what software do you use for your screen recordings? Because fraps (under windows 8) turns off the recording everytime I switch between design and simulation... Makes for many tiny films...
/m
Chris (ifore2d) - what software do you use for your screen recordings? Because fraps (under windows 8) turns off the recording everytime I switch between design and simulation... Makes for many tiny films...
/m
- Mon Dec 09, 2013 12:36 pm
- Forum: R.U.B.E discussion
- Topic: Working with distance joints
- Replies: 2
- Views: 6627
Re: Working with distance joints
thanks!
- Mon Dec 09, 2013 12:36 pm
- Forum: R.U.B.E discussion
- Topic: Revolute Joint Limits are driving me crazy
- Replies: 5
- Views: 10221
Re: Revolute Joint Limits are driving me crazy
Great - did you see my little film where I used rube? I'm still amazed at how fast it is working with rube!
My site for my new game is up http://learntocode.biz - rube *REALLY* helped me complete the game!
My site for my new game is up http://learntocode.biz - rube *REALLY* helped me complete the game!
- Sun Dec 08, 2013 7:40 am
- Forum: R.U.B.E discussion
- Topic: Working with distance joints
- Replies: 2
- Views: 6627
Working with distance joints
As soon as I move either anchor point of a distance joint, it's in violation with it's limits - which is to be expected. But if I want to change the joint limit to match the new configuration, I have to hover over the joint to figure out how long it is and then manually change the joint limit to the...
- Sun Dec 08, 2013 7:30 am
- Forum: R.U.B.E discussion
- Topic: Revolute Joint Limits are driving me crazy
- Replies: 5
- Views: 10221
Re: Revolute Joint Limits are driving me crazy
What do you mean by hinky? The message log should mention that the limits are invalid if the lower limit is higher than the upper limit I wasn't aware of the log - I don't often look there, but that's good to know. but there is nothing to prevent you from setting it that way. Strictly speaking it's...
- Sat Dec 07, 2013 11:49 pm
- Forum: R.U.B.E discussion
- Topic: Revolute Joint Limits are driving me crazy
- Replies: 5
- Views: 10221
Revolute Joint Limits are driving me crazy
Hi, I just did a ragdoll and the revolute joint limits are near impossible to get right on the first try! Some configurations are impossible for Box2D, but they're allowed in RUBE. Maybe you could put some kind of visual feedback when the angle limits are looking hinky?
cheers,
mattias
cheers,
mattias
- Tue Sep 10, 2013 5:08 am
- Forum: R.U.B.E discussion
- Topic: Sorting images
- Replies: 4
- Views: 8328
Re: Sorting images
That worked, thanks!
- Mon Sep 09, 2013 10:42 am
- Forum: R.U.B.E discussion
- Topic: Sorting images
- Replies: 4
- Views: 8328
Re: Sorting images
I'm using the render order from the json and I've set default alpha to 0.65 so it's easier to see. But that only helps when images are initially overlapping - if they're not, you won't find out until they move so that they do overlap. If I could see a list of the images sorted by their render order ...